Gazetteer of the Grimdark Galaxy

Every world, warp storm and region on the Imperial Astrographic Atlas, grouped by segmentum. Plot details from the novels are left out.

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Segmentum Solar

Armageddon

Hive world

Industrial hive world that has survived three great wars against the Orks of Ghazghkull Mag Uruk Thraka. Its ash wastes gave rise to the Steel Legion.

Read: Helsreach

Beta-Garmon

Imperial world

A star cluster astride stable warp routes to Terra. Titandeath tells of the largest Titan battle of the Heresy.

Read: Horus Heresy: Titandeath

Holy Terra

Throneworld

Cradle of humanity and seat of the Emperor, who has sat on the Golden Throne for ten thousand years. The Astronomican, the psychic beacon that makes warp navigation possible, shines from here.

Read: Horus Heresy: The Outcast Dead; The Siege of Terra series

Mars

Fortress & fleet base · The Red Planet

Homeworld of the Adeptus Mechanicus, bound to Terra by the Treaty of Olympus. As the greatest forge world it is also the fortress of the Segmentum Solar.

Read: Horus Heresy: Mechanicum

Necromunda

Hive world

A polluted hive world of mile-high city stacks and lawless underhives. House feuds and gang wars rage beneath the spires of the noble houses.

Read: Necromunda novels

Nikaea

Imperial world

Where the Emperor calls a council on whether the Legions may use psychic powers.

Read: Horus Heresy: A Thousand Sons

Ullanor

Xenos domain

The Ork empire Horus smashed in the Great Crusade, the victory that made him Warmaster. In The Beast Arises, set in M32, the Ork warlord called the Beast rises there.

Read: The Beast Arises: The Beast Must Die

Segmentum Obscurus

56-Izar

Xenos domain

The saruthi core world, invaded by an Imperial taskforce.

Read: Eisenhorn: Xenos

Agripinaa

Forge world

A forge world close to the Eye of Terror that armed the Cadian Gate for millennia, and has been attacked by Chaos many times.

Alaitoc

Xenos domain

A craftworld known for its Rangers and Outcasts. The novel follows Aradryan, who leaves Alaitoc's strict Path to live as an Outcast and corsair.

Read: Path of the Eldar: Path of the Outcast

Cadia

Fallen world · The Cadian Gate

For ten millennia this fortress world guarded the only stable route out of the Eye of Terror.

Read: Eisenhorn: Malleus; Cadia Stands

Cinchare

Fallen world

A mining colony abandoned after a supposed plague.

Read: Eisenhorn: Malleus

Cypra Mundi

Fortress & fleet base

Fleet base and fortress of the Segmentum Obscurus, from which the Imperial Navy contests every incursion out of the Eye.

Damask

Imperial world

A frontier world where slaves dig at an excavation, searching for something long buried.

Read: Eisenhorn: Xenos

Eechan

Imperial world

A lawless world whose underworld includes the mutant crimelord Phant Mastik, and where Eisenhorn goes to an auction.

Read: Eisenhorn: Malleus

Eustis Majoris

Hive world

Sub-capital of the Angelus Subsector, a hive world whose city of Petropolis is buried in perpetual rain and smog. Inquisitor Ravenor hunts the drug flects through its lower levels.

Read: Ravenor trilogy

Eye of Terror

Warp anomaly

The largest warp storm in the galaxy, where realspace and the warp overlap. Born from the fall of the Aeldari, it shelters the Traitor Legions and countless daemon worlds.

Read: Black Legion series; Ahriman series

Farness Beta

Imperial world

A world near the Cadian Gate where Eisenhorn's hunt for the heretic Quixos comes to a head.

Read: Eisenhorn: Malleus

Fenris

Chapter homeworld

A death world of ice and volcanoes, home of the Space Wolves. Their fortress, the Fang, is carved into the heart of a mountain.

Read: Space Wolf series; Battle of the Fang; Horus Heresy: Prospero Burns

Gershom

Imperial world

A backwater world where Magos Biologis Valentin Drusher lives in forced retirement on the Bone Coast, until Eisenhorn's people come for his help.

Read: Eisenhorn: The Magos

Ghul

Imperial world

A world of alien geometries holding a vast daemon-king's tomb.

Read: Eisenhorn: Hereticus

Gudrun

Imperial world

Capital world of the sector, a prosperous civilised world and home of the noble House Glaw.

Read: Eisenhorn: Xenos, Hereticus

Hubris

Imperial world

A world of eleven-month winters, which its nobility sleep through in cryogenic vaults. Eisenhorn's first case begins here.

Read: Eisenhorn: Xenos

KCX-1288

Xenos domain

A collapsing star system of strange octagonal structures, where the saruthi come to bargain.

Read: Eisenhorn: Xenos

Kathur

Cardinal world

A shrine world in the Scarus Sector struck by a zombie plague during the 13th Black Crusade. Cadians and Raven Guard fight into the capital Solthane.

Read: Cadian Blood

Krieg

Regiment homeworld

A nuclear wasteland ruined by its own civil war, home of the Death Korps of Krieg. The novel ties its origins to the long siege of Vraks.

Read: Krieg

Lethe Eleven

Imperial world

Where Eisenhorn hunts the poisoner Beldane Sadia in 338.M41.

Read: Eisenhorn: Malleus

Lucius

Forge world

A hollow forge world lit by an artificial sun at its core. It mass-produces vehicles and weapons and is home to the Legio Astorum.

Medrengard

Daemon world

Daemon world of the Iron Warriors inside the Eye of Terror, a land of fortresses under a black sun.

Read: Dead Sky Black Sun

Medusa

Chapter homeworld

A cold, harsh world of storms and shifting crust, home of the Iron Hands. The Chapter replaces the weakness of flesh with bionics.

Mordian

Regiment homeworld

A tidally locked hive world, one half in endless night. Its Mordian Iron Guard are drilled to parade-ground perfection.

Orbul Infanta

Cardinal world

A shrine world where Eisenhorn has Magos Bure's weapons consecrated.

Read: Eisenhorn: Malleus

Prospero

Fallen world

Homeworld of the Thousand Sons, a world of scholars, libraries and psykers.

Read: Horus Heresy: A Thousand Sons, Prospero Burns

Scarus Sector

Stellar region · Helican Subsector

A sector of the Segmentum Obscurus near the Eye of Terror, and the hunting ground of Inquisitor Gregor Eisenhorn. The Helican Subsector at its heart is a cultural and spiritual centre where many cults have hidden.

Read: Eisenhorn series

Thracian Primaris

Hive world

Hive world where Eisenhorn attends a victory parade for the Ophidian campaign.

Read: Eisenhorn: Malleus

Vigilus

Fortress & fleet base

Hive fortress world guarding the Nachmund Gauntlet, one of the few stable passages through the Great Rift. Orks, Genestealer Cults and the Black Legion have all fought for it.

Vostroya

Regiment homeworld

A cold forge-hive world whose firstborn sons all serve in the Vostroyan Firstborn, paying an ancient debt to the Emperor.

Zandrini Prime

Imperial world

Home of the library of Othella, where Inquisitor Helgrund traced the Malus Codicium.

Read: Eisenhorn: Hereticus (backstory)

Ultima Segmentum

Baal

Chapter homeworld

Home of the Blood Angels, orbited by the irradiated desert moons Baal Primus and Baal Secundus.

Read: The Devastation of Baal

Black Reach

Hive world

A hive world invaded by Waaagh Zanzag in 855.M41. Captain Cato Sicarius and the Ultramarines 2nd Company drive the Orks back.

Read: Assault on Black Reach

Calth

Fallen world

An Ultramar world where the Ultramarines muster to meet the Word Bearers.

Read: Horus Heresy: Know No Fear

Catachan

Death world

A jungle death world where nearly everything is lethal. Its Catachan Jungle Fighters are the Imperium's finest guerrilla troops.

Chogoris

Chapter homeworld

A world of vast steppes and rival khans, home of the White Scars. Its riders became the Imperium's fastest strike force.

Read: The Primarchs: Jaghatai Khan, Warhawk of Chogoris

Damnos

Death world

A mining world in the Vidar Sector where Cato Sicarius and the Ultramarines 2nd Company fight to save the colony when the Necrons rise.

Read: Fall of Damnos

Davin

Imperial world

A moon where a wounded Horus is taken to a warrior lodge temple to be healed.

Read: Horus Heresy: False Gods

Golgotha

Xenos domain

An Ork-held desert world where Commissar Yarrick was held prisoner and the Fortress of Arrogance was lost. Gunheads follows the Guard armour mission to recover it.

Read: Yarrick: Chains of Golgotha; Gunheads

Gravalax

Imperial world

An agri world in the Damocles Gulf, surrounded by T'au space, where Cain first met Inquisitor Amberley Vail.

Read: Ciaphas Cain: For the Emperor

Hadex Anomaly

Warp anomaly

The far end of the Great Rift on the galaxy's eastern side. Little of it is understood.

Iax

Imperial world

The garden world of Ultramar, invaded by the Death Guard's plague daemons.

Read: Dark Imperium: Plague War

Ichar IV

Hive world

Hive world where the Ultramarines and the Imperial Guard threw back a splinter of Hive Fleet Kraken in a brutal planetary war.

Ithaka

Chapter homeworld

An ocean world in the Reef Stars and homeworld of the seafaring Iron Snakes. The novel follows Priad and his squad on missions out from Ithaka.

Read: Brothers of the Snake

Kar Duniash

Fortress & fleet base

Fleet base and fortress of the Ultima Segmentum, the largest command in the Imperial Navy.

Macragge

Chapter homeworld · Capital of Ultramar

Capital of the realm of Ultramar and home of the Ultramarines. It withstood Hive Fleet Behemoth, the first Tyranid fleet to reach the galaxy, and Roboute Guilliman now governs from here as Lord Commander.

Read: Dark Imperium; Horus Heresy: The Unremembered Empire

Maelstrom

Warp anomaly

A warp storm close to the Segmentum Solar, haunt of pirates and renegades. Huron Blackheart's Red Corsairs rule from within it since the Badab War.

Malpertuis

Chapter homeworld

A world of the Dark Coil haunted by its own past, where the Angels Resplendent are drawn into a nightmare that shapes their later penance. Peter Fehervari's stories return to it again and again.

Read: Dark Coil: The Reverie; The Crown of Thorns

Metalica

Forge world

A forge world whose surface is covered in factories and furnaces, its ceaseless industry deafening. Its skitarii march to the din of machines.

Molech

Imperial world

A heavily defended Knight world that Horus invades, searching for a secret hidden there.

Read: Horus Heresy: Vengeful Spirit

Nocturne

Chapter homeworld

A volcanic death world of ash, quakes and lava seas, home of the Salamanders. Its people are hardy smiths, and the Chapter is known for defending civilians.

Read: Horus Heresy: Deathfire

Nostramo

Fallen world

A sunless mining world and homeworld of the Night Lords, which Konrad Curze ruled through terror.

Read: The Primarchs: Konrad Curze: The Night Haunter

Nuceria

Death world

Angron's homeworld, where slavemasters forced captives into the arenas. In Betrayer the World Eaters return to it.

Read: Horus Heresy: Betrayer

Oberai

Xenos domain

A world on the fringe of the T'au Empire's Second Sphere Expansion. Out Caste follows the T'au who live there.

Read: Dark Coil: Out Caste

Oblazt

Imperial world

A frozen world on the margins of the Damocles Gulf. In Fire and Ice an Inquisitor and the T'au circle each other there.

Read: Dark Coil: Fire and Ice; Requiem Infernal; The Thirteenth Psalm

Octarius

Xenos domain

An Ork empire locked in an endless war with Hive Fleet Leviathan. The Inquisition has deliberately left the two to devour each other.

Olympia

Fallen world

Mountainous homeworld of the Iron Warriors, a world of fortress cities and rival tyrants.

Read: The Primarchs: Perturabo, The Hammer of Olympia; Horus Heresy: Angel Exterminatus

Pavonis

Imperial world

A mining world where Uriel Ventris fights rebels and Eldar.

Read: Nightbringer

Perlia

Imperial world

An industrial world near the Damocles Gulf where Cain fights an Ork Waaagh.

Read: Ciaphas Cain: Death or Glory, Cain's Last Stand

Phaedra

Death world

A rotting swamp world on the edge of T'au space. In Fire Caste the Arkan Confederates fight a hopeless war against the T'au in its mangroves while something older stirs beneath.

Read: Dark Coil: Fire Caste; Requiem Infernal; A Sanctuary of Wyrms; Vanguard

Rynn's World

Chapter homeworld

An agri world in the Loki Sector and homeworld of the Crimson Fists, invaded by Snagrod's Waaagh in 989.M41.

Read: Rynn's World

Ryza

Forge world

A forge world famed for plasma and las weaponry. It has endured years of siege by twin Ork Waaaghs.

Sanctuary 101

Cardinal world

A Sisters of Battle outpost wiped out by Necrons in 897.M41, the Imperium's first open contact with them. In the novel the Sisters return to reconsecrate it and find the Necrons still guarding an ancient secret.

Read: Hammer and Anvil

Sarastus

Imperial world

A gloomy world near the Damocles Gulf whose cursed history ties the Dark Coil together. Night Lords, Deathwatch and a dying Sororitas order all pass through it.

Read: Dark Coil: Requiem Infernal; Nightbleed; Nightfall; The Walker in Fire

Signus Prime

Fallen world

Where the Blood Angels pursue a xenos foe into a strange, haunted system.

Read: Horus Heresy: Fear to Tread

Solemnace

Xenos domain

Trazyn the Infinite's tomb world, whose galleries hold his collections in stasis. The novel follows his rivalry with Orikan the Diviner across thousands of years.

Read: The Infinite and the Divine

Sotha

Imperial world

Home of the Pharos, an ancient xenos beacon that lit the way for Imperium Secundus. The Night Lords attack it while Ultramarines and Imperial Fists defend.

Read: Horus Heresy: Pharos

T'au Empire

Xenos domain · T'au, the sept world

A young, fast-growing xenos empire on the eastern fringe, beyond the Damocles Gulf. Its castes are united under the philosophy of the Greater Good.

Tarsis Ultra

Imperial world

An agri world beyond Ultramar where Uriel Ventris and the Ultramarines made a stand against a Tyranid hive fleet.

Read: Warriors of Ultramar

Tsagualsa

Fallen world

The Night Lords' fortress world on the Eastern Fringe.

Read: Night Lords trilogy

Valhalla

Regiment homeworld

An ice world scarred by a comet strike long ago. Its Valhallan Ice Warriors are famous for their grim tenacity against the Orks.

Read: Ciaphas Cain series (home of the Valhallan 597th)

Vytarn

Imperial world

A desert world later renamed Redemption, where an Imperial Guard regiment is drawn into a Genestealer Cult uprising. Its heresies run through several Dark Coil stories.

Read: Dark Coil: Cult of the Spiral Dawn; Requiem Infernal; Cast a Hungry Shadow

Segmentum Tempestus

Bakka

Fortress & fleet base

Fleet base and fortress of the Segmentum Tempestus, guarding the long southern sea lanes.

Barbarus

Death world

A fog-choked world where humans lived under xenos overlords in the poisoned mountains. Mortarion led the revolt against them before the Emperor came for him.

Read: The Primarchs: Mortarion: The Pale King

Deliverance

Chapter homeworld · Moon of Kiavahr

A grey prison moon turned fortress, home of the Raven Guard. The Chapter fights from the shadows with stealth and lightning raids.

Read: Horus Heresy: Deliverance Lost

Graia

Forge world

A forge world whose skitarii are known for unbending logic and refusal to retreat.

Inwit

Death world

A frozen world circling a dim sun, one of the recruiting worlds of the Imperial Fists. Its harsh clans prize endurance above all.

Iyanden

Xenos domain

Once the largest craftworld, nearly destroyed by Hive Fleet Kraken in 992.M41, it now relies on wraith constructs holding its dead. Ghost Warrior follows Prince Yriel and the Ynnari as it struggles to survive.

Read: Rise of the Ynnari: Ghost Warrior

Ophelia VII

Cardinal world

A cardinal world of the Ecclesiarchy, covered in cathedrals and shrines. It holds the Convent Prioris of the Adepta Sororitas.

Tallarn

Regiment homeworld

A desert world of shifting dunes, poisoned in the Horus Heresy and slowly reclaimed. Its Tallarn Desert Raiders excel at mobile warfare.

Read: Horus Heresy: Tallarn

Segmentum Pacificus

Aexe Cardinal

Imperial world

A world locked in years of trench and artillery war against the Shadik Republic, where the Ghosts fought for the Aexe Alliance.

Read: Gaunt's Ghosts: Straight Silver

Ancreon Sextus

Imperial world

A world of vast ziggurats besieged by the Sabbat Worlds Crusade.

Read: Gaunt's Ghosts: His Last Command

Balhaut

Imperial world

Site of Warmaster Slaydo's great victory, where Gaunt was given his regiment. The Ghosts later return there guarding a prisoner the Blood Pact want back.

Read: Gaunt's Ghosts: Blood Pact

Colchis

Chapter homeworld

The Word Bearers' homeworld, a theocracy that Lorgar overthrew.

Read: Horus Heresy: The First Heretic; The Primarchs: Lorgar: Bearer of the Word

Enothis

Imperial world

Where Imperial Navy fighter pilots fought an air war to break the Archenemy's hold, in Abnett's Sabbat Worlds novel of the skies.

Read: Double Eagle

Fortis Binary

Forge world

A forge world where the newly founded Ghosts fought trench battles to retake the manufactories from Chaos.

Read: Gaunt's Ghosts: First and Only

Gereon

Imperial world

An occupied world where Gaunt and a handful of Ghosts go undercover behind enemy lines.

Read: Gaunt's Ghosts: Traitor General, The Armour of Contempt

Ghoul Stars

Stellar region

An uncharted star cluster on the galaxy's western fringe. Expeditions that venture in seldom return.

Hagia

Cardinal world

Shrine world of Saint Sabbat. The Ghosts escorted the saint's relics out of the holy city of Doctrinopolis.

Read: Gaunt's Ghosts: Honour Guard

Herodor

Cardinal world

A shrine world where a young woman believed to be Saint Sabbat reborn appeared, and the Ghosts defended her against an Archenemy assault.

Read: Gaunt's Ghosts: Sabbat Martyr

Hydraphur

Fortress & fleet base

Fleet base and fortress of the Segmentum Pacificus, one of the Imperial Navy's great anchorages.

Read: Shira Calpurnia series: Crossfire, Legacy, Blind

Jago

Imperial world

A barren world of fortified hills where the Ghosts held the haunted fortress of Hinzerhaus against the Archenemy.

Read: Gaunt's Ghosts: Only in Death

Menazoid Epsilon

Imperial world

A Chaos-held world whose buried secret drives the climax of the first Gaunt's Ghosts novel.

Read: Gaunt's Ghosts: First and Only

Monthax

Imperial world

A swamp world where the Ghosts wait through a night before battle, the frame for the stories in Ghostmaker.

Read: Gaunt's Ghosts: Ghostmaker

Phantine

Imperial world

A world drowned in toxic cloud seas, its cities perched on mountain peaks above the poison. The Ghosts made airborne assaults on its hive-cities.

Read: Gaunt's Ghosts: The Guns of Tanith

Sabbat Worlds

Stellar region

A cluster of worlds on the edge of the Segmentum Pacificus, retaken from Chaos in the long Sabbat Worlds Crusade. The setting of Dan Abnett's Gaunt's Ghosts and its regiment, the Tanith First and Only.

Read: Gaunt's Ghosts series

Stygies VIII

Forge world

A secretive forge world known for top-quality munitions and Leman Russ Vanquishers. Its Xenarites study alien technology.

Tanith

Fallen world

A forest world whose nalwood trees shift position. It was destroyed by Chaos on the night its regiment was founded, leaving Gaunt's Ghosts with no home to return to.

Read: Gaunt's Ghosts: First and Only, Ghostmaker

Urdesh

Forge world

A forge world where Warmaster Macaroth fights the crusade's decisive battles against the Archenemy's Anarch.

Read: Gaunt's Ghosts: The Warmaster, Anarch

Verghast

Hive world

Hive world where Vervunhive was besieged by its Chaos-held rival hive. Its survivors joined the Ghosts as the Verghastites.

Read: Gaunt's Ghosts: Necropolis

Beyond the segmentums

Adumbria

Imperial world

A tidally locked world, scorching desert on one side and frozen night on the other, where Cain hunted a Chaos cult.

Read: Ciaphas Cain: The Traitor's Hand

Caliban

Fallen world

Forest homeworld of the Dark Angels, a world of knightly orders and monstrous beasts.

Read: Horus Heresy: Descent of Angels, Fallen Angels

Castellax

Fortress & fleet base

A mining world the Iron Warriors turned into a slave-run factory sending tithes to Medrengard. Waaagh Biglug invades as the slaves revolt.

Read: The Siege of Castellax

Chemos

Chapter homeworld

A bleak, toxic mining world where Fulgrim grew up and led his people out of decline.

Read: Horus Heresy: Fulgrim

Galactic Core

Stellar region

The dense, poorly charted heart of the galaxy, where crowded stars and gravitational chaos make warp travel treacherous.

Gildar Secundus

Imperial world

A world in the Gildar Rift that Huron Blackheart's Red Corsairs try to seize. Captain Arrun and the Silver Skulls fight them, and the war is decided on its surface.

Read: The Gildar Rift

Hydra Cordatus

Fortress & fleet base

An Imperial citadel world besieged by the Iron Warriors, who were after the secret buried beneath its fortress.

Read: Storm of Iron

Isstvan III

Fallen world

A world in the Isstvan system, where the Warmaster's fleet arrives to put down a rebellion.

Read: Horus Heresy: Galaxy in Flames

Isstvan V

Fallen world

Where seven Space Marine Legions make planetfall to punish the traitors.

Read: Horus Heresy: Fulgrim, The First Heretic

Neva

Cardinal world

An Ecclesiarchy world where decades of warp storms have left many psykers. Sister Miriya hunts the escaped heretic Torris Vaun there.

Read: Faith and Fire

Nusquam Fundumentibus

Imperial world

A frozen backwater whose name translates as nowhere at all, where Cain fought Tyranids in the ice.

Read: Ciaphas Cain: The Last Ditch

Orestes

Forge world

A forge world that supplied the Sabbat Worlds Crusade. In 779.M41 Legio Invicta arrives to fight off a Chaos Titan invasion while Mechanicus politics threaten the defence.

Read: Titanicus

Periremunda

Hive world

A hive world where Cain faced a Tyranid invasion.

Read: Ciaphas Cain: Duty Calls

Simia Orichalcae

Imperial world

A frozen mining world where Cain's regiment fights Orks in the ice caves.

Read: Ciaphas Cain: Caves of Ice

Tartarus

Imperial world

A forested Imperial world that a daemon prince returns to every three thousand years. Gabriel Angelos and the Blood Ravens fight Orks, the Alpha Legion and Biel-Tan over the Maledictum.

Read: Dawn of War

Valedor

Xenos domain

An Aeldari maiden world in the path of Hive Fleet Leviathan. Biel-Tan and Iyanden put aside their differences there to fight the Tyranids.

Read: Valedor